Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release

submitted 2 weeks ago by cyrano@lemmy.dbzer0.com

steamdb.info/app/220/charts/

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HL2 is peak first person shooter. More recent games have added a lot, but after playing through HL2 recent, it's really nice to strip all that extra stuff away.

I can see why people didn't like some parts (boat, car) but they're so iconic to me.

Except episode 2 (1?) car shit with the buckeyballs. Fuck that.

I disagree, I *cannot* see why people dislike those parts—the tension is fantastic in both

It's only awful if you're achievement hunting and trying to drive the god damn gnome through the level without it flinging off into space and being lost forever

Half Life 2 still holds up really well, honestly better than a ton of modern first person shooters. The only places it's lacking from a non-technical aspect is enemy variety. If valve did a remake just updating the graphics and gun play that would be my only knock on it and that says a lot for a 20 year old game.

The physics puzzles, whole still functioning fine, feel extremely goofy today. It's easy to forget how revolutionary they were. I'm not saying the game shouldn't have them or anything, but some are just so silly lol.

On enemy variety, I see the critique of games like Zelda: BOTW and even realistic games like Hitman. Something those games have in common is very well-made enemy AI that presents you many ways to defeat them.

There is also a VR mod on Steam that works perfectly With Half-Life 2, No need to jump through hoops, it just works. One of the best VR experiences out there.

It just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?

I mean half life alyx's entire mechanics revolve around VR controls.

That's the difference; does the mod allow interaction with the world like Alyx, or is it just you're there, but still using basic 2D controls to manipulate shit (press E to use a door instead of grabbing the handle and pushing/pulling)?

I'm not sure how the game engine can incorporate such fine detailed mechanics. It almost seems like it'll have to be reworked from the ground up, with only the assets being maintained.

No, it has full motion controls. It's quite enjoyable.

That's why they're asking.

How many games receive any update after 20 years?

Most, if not all Valve games

Ricochet hasn't recieved the love it deserves. We've been waiting on Ricochet 2 for decades. The fans need closure.

You just can't update perfection.

But there's "Ricochet: Source" out there as a mod

I worked on it with some people half a life(time) ago. It was playable but we never really finished it properly

I'll be straight with you - I never played Ricochet. I was just doing the joke from that one guy who asked Gabe about it that one time. But the fact you ported it to the Source engine is honestly really cool.

If you're ever at a lan party, I'd say: check it out. It's quite fun and can get quite challenging on fuller levels.

It's how I stumbled on it decades ago

Speaking of Richochet and love reminds me of a guy I halfway knew in my youth. He had the bright idea to jerk off a quick one in the middle of a LAN party (I know, right?). After he inevitably got caught (despite being somewhat secluded) he alt tabbed from whatever grainy porn clip he had up straight into Ricochet just as he.. well ya know.

He never came to another LAN party again, but 20+ years later he's still known as the guy who jerked off to Richochet.

I mean who hasn't at least once?

The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.

They almost never take player control, instead relying on mere hints of where to look; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.

I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.

You're not biased. You're completely correct.

I mean the game was given for free and just received an update. It's also a really good game as well

FYI, that's roughly 50x the normal average over the past 3 months. And also the highest ever concurrent users was 4 hours ago. Not bad.

Is there formatting on this post? It seems to have broken voyager slightly

A number followed by a period is Markdown for an ordered list. To make it easier, the renderer always starts from 1 and counts properly. So on your app it is probably rendering this as an ordered list with one item instead of as two sentences.

i am also on voyager and its also broken for me. how interesting. i wonder why.

  1. I'm guessing the other guy who responded was correct - must be related to markdown lists not having enough space for 4 characters before the period.

I posted from Boost for Lemmy, but formatted nothing.

Very weird! This is the only time I've ever seen this.

they should make another one of these

Hey that's a good idea, lemme just email gaben

It will be a Duke Nukem forever situation at this point. It will never live up and it'll flop

I wish I could get a VR game where I play with my control as normal, but just use the VR headset to look around.

Is the update actually anything significant?

The full list is on steam, the main thing is it's bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.

If you're into the nuts and bolts of game development at all, the commentary is fantastic.

When it first came out, for some reason, I thought all games would start following Valve's lead and introduce commentary.

And now two decades later, I don't know if any other games have.

Then again, we have other ways like game devs talking on podcasts/live stream.

There are some point&click games (like Edna & Harvey: The Breakout) that do that.

Nostalgia's a helluva drug. I've done my best to try to avoid it, but we all like that hit from time to time.

Played Half Life 2 for the first time in my life at 25, 10/10 perfect game.

I keep trying to play half-life and keep quitting everytime because of motion sickness

I was totally fine playing HL1, and HL2, and HL2 episode 1.... but I never finished episode 2 because of motion sickness. The problem isn't really with episode 2 though. The problem is just that I got old, and now I get motion sickness from FPS games that didn't affect me before.

But I do know that not every FPS makes me sick. I think mouse-look smoothing helps. I'm not certain what else, but I'd try messing with the field-of-view angle and stuff like that.

I thought it was just me! I played every HL game as a teen. Now 20 years later, my old eyes seem to struggle a bit.

And yeah, changing FoV is what solved it for me.

Have you tried increasing FOV?

Have you tried enabling and opening the developer console and changed the sv_friction value to something higher than the default of 4? Perhaps 6? Might get rid of the sliding of the character movement and help with your motion sickness.

Oh that would be nice in left 4 dead

I'm the same with 1. I'd recommend trying out Black Mesa, it might be the best game remake ever made.

The workshop is a complete mess right now. There are multiple copies of every mod because people just rushed to get them on there.

It'll be funny when everyones game breaks after the dust settles.

Is half-life cyberpunk?

As a genre? I would say no. Cyberpunk is usually described as a capitalist dystopia in which a handful of companies supersede government powers and wage wars against each other beyond the concepts of national borders. In addition, cybernetic enhancements become commonplace, as a way for companies to extract more value from their workers. Cyberpunk stories usually are about groups rebelling against the system through organized crime, who ultimately fail to escape the underlying system of capitalism, doomed to repeat history time and time again.

HL2 falls in none of the genre stereotypes. While it is dystopian, it's not capitalist, so it's not "punk" and it isn't "cyber" either because of a lack of commonplace cybernetics.

I'm up to the bridge. Still a classic.

How does that compare to Concord?

I don't think these two games can be reasonably compared. HL2 is currently free, while concord was a paid game.

Also, Concord is so old that they don't even sell it anymore...

Man , it's dead just let it go. Digging on Concord was funny the first week it was shelved

Digging on Concord was funny for longer than its server were online.

Live service? More like dead service. Am I right, guys? I’ll see myself out.